#include "PowerManagerFsm.hpp" // FloatAdjust实现 void FloatAdjust::react(MasterCommandEvent const &) { PowerManagerFsm::handelPowerCmd(); PowerManagerFsm::handleModCmd(); PowerManagerFsm::handleWorkCmd(); } void FloatAdjust::entry() { PowerManagerFsm::entry(); pm->workCondition = WorkCondition::CHANING; handleCuriseWork(); pm->workCondition = WorkCondition::BUOYANCY_ADJUST; LOG_F(INFO, "进入浮调模式"); pm->m_systemData->setSystemInfo("INFO:已进入浮调模式"); }